Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

by Gabrielle Zevin

Brief Summary

Gabrielle Zevin's "Tomorrow, and Tomorrow, and Tomorrow" (2022) explores themes like friendship,creativity, ambition, and identity, set against the backdrop of game development. The novel dives into the lives of programmer Sadie Green and her childhood friend and creative partner, Sam Masur, asthey reconnect and collaborate on making video games.

Main Themes and Plot overview of Tomorrow, and Tomorrow, and Tomorrow

Childhood Friendship and Loss

Sam and Sadie first meet in their youth at a hospital. Sam, recovering from a car accident that left hisfoot shattered, and Sadie, a volunteer banished from her sister Alice's hospital room after a fight,bond over their shared love of video games like Super Mario Bros, They find solace andcompanionship in co-playing games, exchanging ideas, and creating a labyrinth-like friendship thatcontinues into adulthood. However, their relationship collapses when Sam discovers that Sadie hadbeen counting her time with him as community service hours for her Bat Mitzvah preparationsFeeling betrayed, Sam ends the friendship.

Reconciling in College

Years later, in 1995, Sam and Sadie cross paths in a Boston subway station. Initially unsure about reconnecting, a shared nostalgic reference (Oregon Trail's famous "You have died of dysentery!" line opens the door to repairing their connection. Though awkward at first, this encounter rekindles their bond as creatives.

Sam, now a Harvard student, quickly becomes obsessed with Sadie's indie game, Solution, a clever but unsettling narrative game that explores complicity during World War l. The game forces players toconfront moral dilemmas by either mindlessly accruing gaming points or taking morally correct but slower paths. While Sam admires the game's social commentary, he believes it could benefit from asystematic expansion that offers actionable player choices. This fuels his ambition to collaborate with Sadie on game design.

Sadie and Dov-Professional and Personal Turmoil

At MiT's Advanced Games Seminar, Sadie studies under Dov Mizrah, a famous but controversial gamedesigner known for Dead Sea. His teaching, brash style, and innovative methods both challenge andinspire her, though he criticizes much of the students' work. During her time in his class, Sadiedevelops EmilyBlaster, a poetry-inspired, Space invaders-like game that receives mixed reviews butcatches Dov's attention

Sadie and Dov embark on a romantic entanglement, but it is rooted in a toxic power dynamic. WhileDov helps Sadie refine her game design skills and pushes her creativity, the relationship provesmanipulative and emotionally draining. Months into their affair, Sadie discovers Dov is married,leading to massive self-doubt and feelings of moral corruption. Despite her doubt and discomfort, sheunsuccessfully tries to end things with him but becomes subjected to his whims, including critiques suggesting she doesn't work hard enough or lacks vision.

Creative Reawakening and Rebuilding Friendship

When Sadie and Sam reconnect, their shared enthusiasm for creativity leads to discussions aboutcollaborating on video games-but Sadie's lingering emotional baggage with Dov makes her withdrawn and elusive. When Sam visits her unannounced in her decrepit Cambridge apartment, he finds her disheveled and depressed, far removed from the vibrant childhood friend he once knew. Their conversation reveals her exhaustion and possible burn out, but Sam is determined to offer companionship and reignite their creative partnership.

Sam's optimism and long-held belief in Sadie's talent pushed her back toward reclaiming her creative and professional identity. Recognizing the depth and weight of their shared bond, both seem poised toreimagine what games-and their partnership-could be.

Complex Concepts and Analysis of <Tomorrow, and Tomorrow, and Tomorrow>

Gaming as a Metaphor

Simulation and Moral Choices: Sadie's game, Solution, mirrorsone of the novel's central themes: the moral compromises people make for success or survival. Plavers in Solution can earn pointsby mindlessly working for the game's factory (serving the Third Reich) or challenge its purpose through progressive revelation,mirroring Sadie's own ethical dilemmas (e.g., submitting to Dov'smentorship despite knowing its consequences).

Creativity and Empathy: As Sam notes, creating immersive games requires empathy-understanding a player's every thought and emotion. This parallels the nuanced relationship between Sam and Sadie, who must navigate the challenges of creativity, friendship, and love with the same detailed understanding.

Toxic Power Dynamics

Sadie's relationship with Dov highlights the exploitation womenoften face in male-dominated industries. The power imbalance disempowers Sadie, makes her doubt her abilities, and stifles creativity. Despite Dov's praises and feedback, his manipulation chips away at her self-worth, leaving her emotionally drained and estranged from her passion.

Intersection of Ambition and Relationships

The novel examines how ambition, especially in fields driven by creativity and criticism, shapes interpersonal relationships. Sam and Sadie's friendship showcases an ongoing tension between camaraderie and rivalry, while Dov's role in Sadie's development emphasizes how exploitative partnerships can derail personal progress.

Key Takeaways and Legacy

Tomorrow, and Tomorrow, and Tomorrowtells a dazzling tale offriendship, betrayal, and ambition, using the world of video games asa framework for exploring deeply human stories. From the ethicaltraps of modern life to the process of creating meaningful art, thenovel bridges technical complexity with emotional intimacy. ThroughSadie and Sam's intertwined journey, the book underscores howcollaboration and creativity can simultaneously mend and challengeeven the deepest bonds, leaving readers with a poignant reflectionon love, play, and the cost of success.