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Skibidi, let us dive into the toilet of embedded system design. We start with system requirements, then specification, which is lowkey just behavior, not the build. Next comes architecture, where components take shape like goons in a bathroom brawl. Now we design those components, both software and hardware, to complete our dank system. Top-down views lead us through abstraction, while bottom-up will save us when our estimates are off the edge. We need to consider cost, performance, and power consumption, like a sigma in the design game. Remember, every step is a journey, shaping the masterpiece.